Research Study 023 / 200
Button placement conflicts with natural motion.
Critical buttons fall outside comfortable reach, forcing users to adjust their grip.
Three-step solution method
- Observe finger dwell, travel, and press paths during primary tasks.
- Reorganize button zones around frequent, occasional and safeguarded actions.
- Use interactive models to test reach, feedback and accidental inputs.
Key Deliverables
- Reach Map
- Button Zones
- Interactive Prototype
Verification Approach
Record hand switching, compensatory movements and incorrect button presses.
Translating research into products and services
Around this topic, we connect needs research, product form, visual identity, and user flows; organizing design decisions through prototypes and task evidence, then integrating with engineering, operations, and service teams for delivery.
Related topics in this direction
Based on product context, user tasks, and existing materials, clarify this topic's research scope, stakeholder roles, and delivery timeline.
Start a project discussion around this topic ↗

















